using System;
using COC.CEvent;
using UnityEngine;
using System.Collections;
using System.Reflection;
using COC.Service;
namespace COC.Service
{
/// <summary>
/// regist of support services.
/// </summary>
public class CContext
{      
       /// <summary>
       /// Only Test
       /// </summary>
#if UNITY_EDITOR  || UNITY_ANDROID || UNITY_IPHONE
		public readonly static string TEST_SERVICE=typeof(TestService).FullName;

        public static readonly string CACHE_SERVICE = typeof (CacheService).FullName;//Cache Service

        public static readonly string Audio_SERVICE = typeof(AudioService).FullName;//Audio Service
        public static readonly string Animation_SERVICE = typeof(AnimationService).FullName;//Animation Service
        public static readonly string UI_SERVICE = typeof(UIService).FullName;//UI Service
        
#endif


}

}